Pixel Cells — GPU-Accelerated Artificial Life Simulation
Pixel Cells is a GPU-accelerated artificial life simulation running on a 2D grid. Each pixel can host a cell with its own energy, genes, and behavior. Cells compete for space and energy, divide, mutate, and evolve over time.
Key Features
- Configurable grid size (default 350×350) with cycled or bounded edges
- Gene matrix system (15×15) — 17 gene types controlling division, energy, and death behavior
- Dynamic solar energy model with day/night cycles
- Real-time cell inspector with live gene matrix view
- Cell import/export via JSON
- Debug overlays: sun, energy, cell borders
- Runtime parameter tuning while paused