Pixel Cells — GPU-Accelerated Artificial Life Simulation
Pixel Cells is a GPU-accelerated artificial life simulation running on a 2D grid. Each pixel can host a cell with its own energy, genes, and behavior. Cells compete for space and energy, divide, mutate, and evolve over time.
Key Features
- Classic and Ecosystem models, with Ecosystem selected by default
- Configurable grid size (default 200×400) with cycled or bounded edges
- Gene matrices up to 15×15 in Classic and 60×30 in Ecosystem
- Ecosystem bodies specialize as collectors, weapons, defenders, or builders across 76 action codes
- Persistent nutrients, toxins, shade, and structures alongside transient sunlight
- Real-time cell inspector with live gene matrix view
- Cell import/export via JSON
- Debug overlays: sun, energy, cell borders
- Runtime parameter tuning while paused